HTC has designed it’s brand-new VR headset and the result is here: They listened to their customers. Vive Cosmos, as it called, has finally came to us. It is better than the original Vive in every way possible. This Vive Cosmos give pretty decent improvement such as visuals, more comfortable, and the simple design that we do not have to set up Lighthouse base station around the room before we can use it. You can spent a whole $699 for Vive cosmos and I guarantee you will be impressed by it.

HTC Vive Cosmos is a VR headset with shiny polish design. This design is what the HTC’s customer love because of the simplicity that it offer.

The Vive Cosmos Design

The Vive and Cosmos look so different that you may think that they made by two different companies. The Vive have plain black headset littered with large dots. While the Cosmos looks pretty cool with dark blue mesh front. The faceplate is very well made that looks like it has been sculpted finely. Overall, the Cosmos looks so much more comfortable and interesting than the original Vive.

Those vent that all over the front are not just for the eyes. They can help your head and face from the heat because it work just like ventilation. The mesh face plate is removable under which you’ll find a small fan to cool the six built-in cameras as well as help alleviate some of the heat around your face.

No need to set up Lighthouse base station

The original Vive need Lighthouse base station, as HTC called it, around the room. You need to set up laser emitting boxes. You need extra work to do to setting up base stations and attaching them to the shelves or walls, not a preferable task to do I think.

HTC had simplify everything with Cosmos. Vive Cosmos have six cameras that constantly scan the room to tracking inside-out, it makes the entire VR setup process faster, simpler, and less obtrusive. It used AI to identify your environment and other parts around you. Microsoft and Oculus have used inside-out tracking in their headsets and it quickly becoming new standard in VR.

Improvement in resolution and clarity

My favorite improvement in Vive Cosmos is the resolution. It’s 1,440X1,700 pixels (per eye) or 2,880X1,700 pixels combined with a refresh rate of 90Hz. The prevous Vive had a resolution of 1,080X1,200 pixels (per eye) or 2,160X1,200 pixels combined. Each pixel has RGB sub-pixels to help minimize the “screen door effect” aka those rainbow patterns you see on a screen. HTC claims Cosmos lenses have 40% better clarity than the previous Vive.

The improvement made by HTC is such a nice things to do for customers, even though there are other VR headsets that give more resolution.

The Vive Cosmos is modular

The mesh faceplate have another purpose. It allows the Cosmos to be modular. The idea is that HTC will introduce “mods” to add more functionality to the Cosmos.

The first official one is the Vive Cosmos External Tracking. So now you have the original Vive and you have set up all your Lighthouse base stations wired up and mounted neatly in a space. You can swap out the default mesh face plate for the External Tracking Mod on the headset so you can use your existing base stations for tracking instead of the cameras built into the Cosmos.

I should note, that it is not possible to use both the built-in cameras and the Lighthouse base stations both for tracking. The External Tracking Mod will be available early next year.

More comfortable and lighter

When you put the Vive Cosmos for the first time, you can already feel how much lighter it is compared to the original one. It didn’t have that front heavy feel the Vive did. The Cosmos is easy to put it on and off because it has a halo-style headband. On the back of the head band is a single knob you twist to fit more snugly around your head.

The headset can also flip up like the Hololens 2 or Microsoft’s VR headsets. This not only makes it easier to put on and off, but gives you immediate access to the real world while you’re in VR. The Cosmos isn’t the first headset to do this, but it certainly makes it feel less suffocating than some VR headsets out there.

The improvement made by HTC also made to the camera. The cameras are now in color and pass through. It is nice to be able to see what is around you just by press the Vive button twice on the controller, even though the quality is not so good.

And the specification for Vive Cosmos are written below :

Headset Specs

Brief Highlights: 1. Unprecedented presence with 3D spatial audio
2. Stay immersed comfortably with higher display resolution, easy-to-use headset & cable design, and improved ergonomics
3. Chaperone technology
Screen: Dual 3.4″ diagonal
Resolution: 1440 x 1700 pixels per eye (2880 x 1700 pixels combined)
Refresh rate: 90 Hz
Field of view: Maximum 110 degrees
Audio: Stereo Headphone
Input: Integrated microphones, Headset button
Connections: USB-C 3.0, DP 1.2, Proprietary Connection to Mods
Sensors: G-sensor
Gyroscope
IPD sensor
Ergonomics: Flip-up visor
Adjustable IPD
Adjustable headstrap

Controller Specs

Sensors:Built-in sensor:
Gyro and G sensors
Hall sensor
Touch Sensors
Input:System button
2 Application buttons
Trigger
Bumper
Joystick
Grip Button
Battery:2x AA Alkaline Batteries

Tracked Area Requirements

Standing / Seated: No min. space requirements
Room-scale: Minimum is 2m x 1.5m for room-scale mode

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